![]() There were definitely occasions I found myself slightly frustrated at Jak’s inability to leap on and over surfaces that look entirely suitable for standing on, but my bigger frustration was the lack of communication around things Jak couldn’t access yet by design. It’s a relatively linear experience and not a single open world, but there are some maps that are admittedly quite large and primed for exploring off the main path. The excellent lighting is regularly a strong component of what makes Aveum’s levels so eye-catching. While there are a few drab and dreary spots, most of Aveum’s environments are exceptionally good looking – from its giant lava pools to its icy and jagged crystal caves. It’s nicely paced and strikes a good balance between switching up our surroundings for new locations and returning us to places we’ve already visited. On default difficulty, Aveum kept me busy for well over 20 hours to reach the credits. There are some very elegant ecological and social parables tucked in here, too, and I ultimately appreciated the contemporary relevance – and that the story wasn’t just spinning its wheels mindlessly. If you want to get seriously steeped in lore there’s a lot of optional stuff to dig through, but it definitely isn’t required to sufficiently understand what’s going on. The story specifics get a little lost in the weeds during occasional salvoes of fantasy phrases but it’s otherwise easy to follow – and there’s a steady cadence of moderate twists to keep it from getting bogged. Jak subsequently finds himself drafted into the Everwar – a battle for control over Aveum’s magic that has been raging for millennia but appears to be barrelling towards a catastrophic conclusion. We play as Jak who, in a moment of extreme stress in the opening phase of the story, is suddenly revealed to possess the power of a Triarch – an extremely rare person able to wield the world of Aveum's three forms of magic simultaneously. It’s a cool clash of styles, and straddling multiple genres seems to suit Aveum’s ambitions as a first-person shooter with a twist. This means wild flying machines and mindbending virtual puzzle rooms juxtaposed against gilded castles and ramshackle timber slums. Sadly, it's probably the last we'll see of Duke for a while too.Aveum’s arcanepunk aesthetic is very absorbing and creates a world of interesting extremes it’s a world where magic is ubiquitous and powers highly-advanced technology for war-torn societies still living a medieval-inspired lifestyle. So, even though it isn't entirely legitimate, at least Duke Nukem 3D: Reloaded is out and about somehow. If that name sounds familiar, it's because they helped to co-develop Ghostrunner, the super-speedy assassination game that banged on PS Plus not too long ago. Many of the Interceptor Entertainment team moved forward with a new name, becoming Slipgate Ironworks. We were also told, not to talk about it anymore." In a blog post, Project Lead Frederik Schreiber said the remake was "getting too much attention from the press and the fans." He added, "We were required to pull all media related to Reloaded, from our website and Facebook. The title's hard-working developers were left out in the cold with their game never officially released - but thanks to investigative work by PC Gamer, we know what they're up to. What Happened To Duke Nukem 3D: Reloaded Team? Though it certainly isn't ideal, at least the developer's hard work is now finally available for players to take for a spin. The project was scrapped, leaving developers pretty rudderless. ![]() Unfortunately, the negative response to Duke Nukem Forever practically ended the franchise, which hasn't been readdressed since. The website anonfiles has revealed a build of the scrapped remake of Duke Nukem 3D that was initially supposed to release 11 years ago. It's an illegal release, but frankly, we'll take what we can get. After years of the game never seeing the light of day, it looks like Duke Nukem 3D: Reloaded has finally seen its release.
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